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Mar 11th

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Digital Input / Output (I/O) Bus for Simulators

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Topic Number N03-023
Phase II

Simulator systems require a large volume of input and output (I/O) signals in a variety of signal formats.  Operator switches and knobs can generally be handled by straightforward digital I/O.  More complex devices such as pressure sensitive joysticks and other variable controls require precision analog to digital (A/D), or digital to analog (D/A) signal conversion to provide accurate simulation.  Additionally, cockpit instruments such as multi-function displays (MFDs) or other complex devices which require control data streams in standard protocol formats (ARINC standard busses, MIL-STD-1553, etc.), or system unique formats (manufacturer defined protocol on HotLinkTM, LVDS, TMDS, etc.) must also be accommodated.

Traditional simulator data input / output systems have consisted of a myriad of I/O devices, often using manufacturer unique hardware and software (ASTTM, MSTTM, Adapted Ethernet, etc.), tailored to a solution for each device.  On larger simulator platforms, the I/O systems often require large racks of electronics, which are not suitable for remote location near the operator control or device to which they interface, requiring bundles of cables from one location to another.  On motion based simulators, this often creates high initial and maintenance costs to be incurred.

With smaller simulator devices, adapted PC based technology has often been utilized.  These systems generally consist of I/O cards (COTS or custom) inserted in open expansion slots within a PC chassis, again requiring cables from a fairly large chassis to the operator interface device.  Additionally, most of the available COTS I/O devices require specific cable types (such as high density ribbon cable) for their interface, making breakout mechanisms (such as custom cable assemblies) a requirement to route signals to their intended destinations.

As packaging technology for consumer PC devices has become very cost conscious, driving down the PC manufacturing costs has become essential to survival in that market.  As with the PC itself, packaging costs of PC peripherals has also become a cost driven market, requiring smart devices that connect to PCs to become less expensive to manufacture.  With this goal in mind, one essential serial bus technology has evolved and taken root in the market: the Universal Serial Bus (USB).  USB provides the type of flexibility required to support a complex I/O system often required by simulation systems.

With USB2.0 supporting a bit rate of 480 Mb/sec data rates, large volumes of data can be moved from a host platform to its peripherals.  Most commercially available PCs now offer multiple USB 2.0 busses; it is very common to find as many as 8 USB 2.0 ports as standard equipment.  PC integrated circuit manufacturers have directly incorporated the USB interfaces in the bridge chip sets that connect the processor local bus to the outside world (referred to as the North Bridge device in a typical PC architecture).  

Key to any solution to a low cost, simulator I/O platform is the use of high speed serial bus technology, and flexibility of the peripheral for the large variety of I/O needs. 

When coupled together, the low cost bus controller and programmable logic device (PLD) create an extremely adaptable I/O solution.  For purposes of this proposal, the PLD acronym will also include their larger cousin, the Field Programmable Gate Array (FPGA).  Taking advantage of both of these new technologies can yield fully programmable, compact, inexpensive I/O devices that have the ability to handle both simple digital I/O as well as complex data streams.  Localized processing can be shared between the interface controller, and the PLD.  PLDs of adequate size can perform signal processing functions of data in real-time, or simply provide a data path for variables to / from the host system.|
 

High Speed Wireless 3-D Video Transmission to Support Virtual Dismounted Training

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Topic Number A07-184
Phase II

Training of dismounted infantry provides unique challenges to the training and simulation community. Personal mobility and complete situation awareness are key to providing and experience that realistically simulates the environment they operate within. Past attempts at improving the personal mobility side have led to significant tradeoffs in the immersive experience, especially limiting the imagery and scene content of the simulated environment. The highest performance visual simulation systems require more power, space, and heat dissipation than the portable, man-wearable environment supports. The proposed system for this Phase 2 effort allows for the use of these latest high performance simulation graphics devices by leveraging newly available HD resolution wireless communications technologies, while also providing a modular solution to allow for ease of adaptation to future technologies as they develop. The proposed effort will yield a platform that will provide support high resolution video, weapons system feedback, sensor feedback, helmet mounted display interface, location tracking systems, and expansion for new interfaces as they evolve. The end result will be a demonstrated capability to provide the sensory information necessary for a highly immersive training experience, with adaptive properties essential for future system improvement as new technologies mature.
 

Interface between Image Generator and Display

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Topic Number N02-191
Phase II+

Many existing image generator (IG) systems lack the required fidelity for particular tasks because the tradeoff between rendering performance and image update rate.  Low update rates causes the scene load management to limit, or cull, certain objects from the scene.  Several methods are used, including  dynamically limiting the back of the viewing frustum (range limiting), dropping moving objects, or forcing the level of detail of selected objects to a lower level in times of heavy load.  Allowing the IG more time to render each frame of imagery would provide a mechanism for those systems to include more of these objects back into the scene.

A system which can manipulate raster imagery from a video source, to provide smooth motion on display refresh intervals based on ownship motion, would allow the IG the extra time it desires to improve scene content.

This proposal addresses two essential areas of image generator (IG) performance improvement.
  1. Use with low cost – PC IG solutions
  2. Use with existing – older technology IGs
In both cases, a system is desired which has minimal impact on the current design of such systems.  The proposed system would have no requirement for specific real-time operating software, or database formats.  It will operate using only previously rendered images, with an interface to real-time software to provide current vehicle (ownship) attitude (Pitch, Roll, Yaw), as well as initialization information to define the window to be altered relative to the vehicle coordinate system.
 

Automated Measurement/Alignment of Immersive Visual Displays

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Topic Number N03-180
Phase II+ and Phase III

Complexity of immersive displays continues to grow and so does required setup and calibration.  A myriad of measurements and adjustments must be performed to verify compliance of systems and components to specifications.  Routine system maintenance sometimes necessitates less involved system alignment to minimize system down-time.

Traditionally, a number of instruments are used.  Transits may be used to verify absolute locations of points on the display surface with respect to the design eyepoint (or other given design reference).  Luminance meters may be used to measure brightness for color matching and edge blending.

Large amounts of manual setup, measurement, and interpretation, followed by manual and/or computer based calculations are used to provide feedback to the image source to correct parameters.

Advances in amateur telescopes during the 1990s yielded tracking precision accuracy on the order of arc-seconds.  Coupled with a calibrated video camera, the simulation community has an opportunity to create a precision measurement and feedback device for verification and auto-alignment of complex display parameters.

The proper mix of COTS components, adaptable mounting hardware, and computer control software, will produce an effective device which minimizes setup time, labor, and costs.  With open format data output, the system will be a tool which any display system or image generator (IG) vendor can use as a valuable alignment aid.
 
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Digital Input / Output (I/O) Bus for Simulators

Simulator systems require a large volume of input and output (I/O) signals in a variety of signal formats.  Operator switches and knobs can generally be handled by straightforward digital I/O.  More...
Read more...

High Speed Wireless 3-D Video Transmission to Support Virtual Dismounted Training

Training of dismounted infantry provides unique challenges to the training and simulation community. Personal mobility and complete situation awareness are key to providing and experience that realist...
Read more...

Interface between Image Generator and Display

Many existing image generator (IG) systems lack the required fidelity for particular tasks because the tradeoff between rendering performance and image update rate.  Low update rates causes the scene...
Read more...

Automated Measurement/Alignment of Immersive Visual Displays

Complexity of immersive displays continues to grow and so does required setup and calibration.  A myriad of measurements and adjustments must be performed to verify compliance of systems and componen...
Read more...